Brought to you by Justin and other writers for 8BitKitty!
November 19, 2006 was when the original Legend of Zelda: Twilight Princess was released on the Wii and GameCube. The game introduced a much darker environment than the rest of the series, and had a more "adult" or "mature feel to the whole game.
The game itself is an outstanding piece of work demonstrating Nintendo's quality control on their first party games. The beautiful graphics, huge environments, amazing dungeons, and strong gameplay are a great add to the mix.
Fast forward 10 years later and we now have Legend of Zelda Twilight Princess HD, which is my first time playing it all the way through. Gone is the use of Waggle controls from the Wii consoles. I was not willing to pay the price for a GameCube copy of the game which has the superior controller at the time, and had a lot of trouble playing Twighlight Princess on a big HDTV with a Wii-mote. The Wii U gamepad fixed this issue and is, in my opinion, one of the best controllers ever made with its built in touch screen. It makes switching gear very simple and allows you to assign stuff with ease. Added in this game are stamps which really add a fun extra collectability option for hardcore players (or collectors). I will say the graphics are a nice cleanup from the original game, but was not a huge jump and did not give me the "wow" factor. It is still very gorgeous though and the complimentary soundtrack that came as a preorder bonus was a nice touch and the sound still remains of high quality.
There is not much more to say about Twilight Princess that has not been said before. The game is amazing and the story takes your breath away towards the end. The beginning is painfully slow and there are still a number of bugs in the game, nothing game breaking though, but it felt at times that I almost was going to lose my game data due to a glitch. One of the biggest frustrations I came across was aiming the hookshot or bow and arrow, especially in the Sky Temple, making trick shots because of the gyroscope inside the Wii U controller adjusting the aim. This can be a convenience at times, but you bounce your knee or move around while trying to aim, it will throw you off completely.
The addition of Amiibo support is very nice, as it gives more use to the existing amiibo (in the form of extra hearts, arrows, and a challenge). The coolest effect is the Wolf Link amiibo which adds an extra dungeon to the game where your goal is to make it floor by floor defeating enemies and the end result will be saved to the amiibo which can then be transferred to the new Zelda game Breath of the Wild.
In the end, this is a solid game and a very nice remake. I would recommend this game to anyone.